Whether you’re tossing axes casually with friends or aiming for competitive play, it’s important to know how the scoring works. Unlike many sports with a single standard, axe throwing has different systems depending on the venue or league. The two most widely recognized formats are those used by the World Axe Throwing League (WATL) and the International Axe Throwing Federation (IATF). Below is an overview of how each one operates, along with what makes their scoring unique.
The World Axe Throwing League is one of the most prominent governing bodies, with affiliated venues across the globe. A standard match consists of 10 throws, with the highest cumulative score winning. The maximum possible score is 64 points, which includes two special “kill shots.”
The target face has five scoring rings plus two blue kill shot circles in the upper corners:
Bullseye (center): 6 points
First ring: 5 points
Second ring: 4 points
Third ring: 3 points
Fourth ring: 2 points
Outer ring: 1 point
Kill shots: 8 points each
To count, the axe blade must stick and break the paint of the higher-value ring. If an axe touches two zones, the higher value is awarded. Players may call for a kill shot attempt, but only two per match are allowed, and each must be taken on opposite sides of the board.
The International Axe Throwing Federation uses a different layout with three rings and two “Clutch” dots:
Bullseye (black center): 5 points
Middle ring (red): 3 points
Outer ring (blue): 1 point
Clutch (two green dots): 7 points
Matches consist of five throws. A clutch can only be attempted on the final throw, and the player must call it beforehand. If the axe lands across two zones, the score is based on where the majority of the blade is embedded—this differs from WATL’s “highest value” approach.
✅ In short, both leagues reward precision but add a layer of high-risk, high-reward strategy with kill shots or clutches. Whether you’re playing socially or in a league, learning the rules makes the game far more exciting.
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